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общая лексика
Intel Architecture-32 bit
архитектура IA-32
общее обозначение совместимой сверху вниз 32-разрядной архитектуры процессоров 80386, 80486, Pentium, Pentium Pro Pentium II, Celeron и Xeon корпорации Intel. Ряд недостатков этой архитектуры заставил Intel отказаться от дальнейшей поддержки совместимости и разработать архитектуру IA-64
['peidʒbɔi]
существительное
общая лексика
длинная женская стрижка «под пажа» (типа каре)
длинная женская стрижка 'под пажа'
синоним
In object-oriented programming, object copying is creating a copy of an existing object, a unit of data in object-oriented programming. The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved. If either of these is unneeded, a reference to the original data is sufficient and more efficient, as no copying occurs.
Objects in general store composite data. While in simple cases copying can be done by allocating a new, uninitialized object and copying all fields (attributes) from the original object, in more complex cases this does not result in desired behavior.